Friday, May 25, 2012

minor update

It´s been a while since we have last updated out blog.
We have been busy working on different parts of the software. Right now the rest of the group is putting the last touches on the assignment for today. This week our webservice have slowly but steadily started to look better. On the kinect side we spent alot of time working on getting a connection between C# and a user interface we had made in Flash. Even though minor, we experienced that solving our problems only caused more problems.

This meant that yesterday we decided that the connection was never gonna be great and that in the end this solution would be mediocre at best. Therefore we put most of this weeks work in the trash can and started building the entire userinterface in C#.  We got a tip from another group working with the kinect. They built their solution in C# and now so have we. The biggest concern on this part is if we have to make the interaction with the kinect on every frame right now, meaning that we have to make a unique skeleton tracking system for every frame as they need different input. All in all this seems like the right way to go but we really have our work cut out for us.
Despite our hardships we still believe that this  will be a better product in the end than what we could have achieved with the C# to flash socket connection.

Monday, May 14, 2012

Its alive, its aliiiiiiiiiiiiiiiiiiiveeee

We got the Kinect working on tracking the correct movement on a given exercise, and even got it to count 15 correct movements and then move on to the next exercise.

The server side of things is still fighting back, but we are hopefull that we can get it to work before the deadline on friday.

Fingers crossed =)

Friday, May 11, 2012

update on kinect

well this is going to be my first post here...
we have worked the last couple of days on getting the kinect to do alot of diffrent things.
we even found alot of fancy books and websites with code samples to use for quick configuration of some elements like making a "button" while this seemed great it all came to a halt when the code samples would not compile we tried for almost 2 whole days to figure out some workaround or other samples that would work. in the end we found that the problem was that we were useing the kinect v1.0 SDK while all the code samples and the books were written for the kinect beta v2.0 so now that the newest kinect build have been removed and we found the good old beta it seems like we're actually moving forward once more.

Monday, May 7, 2012

Decisions and programming

We have had some feedback on our project and there were only some minor issues that we have to fix.
We agreed that each of us are to find 10 questions that points out critical issues in our design. We will hopefully recieve a Kinect sensor tomorrow and that is when the fun begins.